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.Io games is a concept that has appeared recently in the everyday life of fans of online games. Such games take their name on behalf of the ccTLD domain, which is administered by the London-based organization Internet Computer Bureau - .io.

What is .io games?

.Io games are massively multiplayer games. These are browser-based games in which a huge number of players play with each other, and the number of such players can reach several hundred.

The very first .io games were Agar.io and Slither.io, Diep.io and others. Statistics say that every day on the globe, millions of players simultaneously play .io games. Over time, the name’s history has been forgotten, and most fans of online games understand .io games as browser-based free games that anyone who wishes can play online without registering.

Features .io games

.Io games has one distinctive feature: each player seeks to defeat competitors (kill them, eat, destroy by all available means) in order to occupy the highest possible place in the TOP.

Io games players spend a lot of time behind the gameplay, for several hours in a row, since such games are very exciting, especially for gambling people. The longer a person plays, the more achievements he will have, the higher level he will reach.

Also a distinctive feature of these games is logically the .io domain name.

In order to play, the player does not need to download the game and install it on the computer - only an open browser page.

Most often .io games without sound.

.Io games history

The history of .io games originates in the Miniclip studio in 2015, when the first of such agar.io games was released. It was a very simple game in which cells are divided in a Petri dish, and each player is a separate cell (ball), which must eat smaller balls around him. Also, each player should not allow himself to eat a larger player. But if the ball or the cage you play for becomes too big, a big green spine begins to pose a danger to you, which can divide a large ball into several small balls. The game is very simple, but It has become incredibly popular.

The success of Miniclip inspired game developers at Lowtech Studios to create the game slither.io, which is very similar in nature to agar.io, but there the worm crawls and eats the rest, increasing in size. The worm can increase its speed of movement, but then its mass will begin to decrease. This worm can also destroy its enemies, allowing them to crash into themselves. And this provides a lot of opportunities to survive for very young players. Since this game was steeper than its predecessor in terms of mechanics, it was even more successful, and with its appearance the rapid growth and development of .io games began.

The creators of the game diep.io went in a slightly different way, in which the player did not increase in size, playing for the tank, and with the number of competitors killed and destroyed geometric figures, he increased his level.

Modern .io games are so diverse that it is difficult even to classify them, and their number is increasing uncontrollably every year. And for old .io games they release constant updates, so that they also do not go out of fashion.